We were computer-less again today so we set off to the Art department to make posters to promote the Scratch computer games we’ve been developing.
We talked about the things a promotional poster for a game might need:
- An eye-catching image
- The name of the game in large lettering
- The name of the developer or production company
- Details of how to get the game (online or in shops) or a web address
- Perhaps a certification rating
- Release date (or perhaps “in stores now”)